Pokud umíte česky, máte velké štěstí. Nemusíte nic číst, rovnou spusťte hru, návod se vám zobrazí tam.


Game is in Czech and I'm lazy to translate (because it's made in Scratch). So, to get in game, just hit space until you are there. Start game by up arrow. When you lose, start new game by space again.

Record yourself playing Tetris and then play it backwards. That's this game!

Instructions:

In normal  Tetris pieces fall, here they fly away. Your job is to get them to the top safely. The goal of the game is to get the lowest possible score.

First, prepare the first piece for departure so that it can reach the top. You control the pieces with the arrows left right (move) and down arrow (rotate right). Start the game with the up arrow.

A new piece will appear, which you have to prepare for departure again, but be careful! YOU CONTROLL BOTH PIECES AT THE SAME TIME! The flying piece MUST NOT crash into an existing building. Then you created paradox (and lose).

(This sounds like a difficult task, but you can, for example, take advantage of the fact that a flying piece hits a wall stops, while the piece being prepared moves to the opposite side.)

As soon as the flying tile completely leaves the field, the one you are preparing until then will fly away, and at the same time a new one appears to prepare.

This is how the game keeps you in constant stress. Fortunately, you can relax when  BLUEBERRY  1x1 piece appear. That's a bonus piece. You can use it to destroy the rest of the buildings, and at the same time it will give you a lot of time to prepare the next piece for departure. When you have it, you continue the game with the up arrow.

As in  normal Tetris entire rows can disappear, when they are complete, here they can suddenly appear randomly. But if you want them to appear, you have to clear the top row (logically).

You lose 10 points for each tile, 100 for a row. If you get 0 points, you win.

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Yes, there are situations that can't happen in real Tetris, and situations where you can't survive. The score does not exacly matches number of tiles on beginning of game. Originally made in 7 days for GameJam (Blueberry edition).


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